HoMM4. Sort by: Add a Comment. Randvek. β€’ 5 yr. ago. Assuming you’re on s good-sized map where you can get a few levels, imho, the best classes are the ones you get from mixing opposite magics. Life + Death gives you permanent life steal. Nature + Death or Nature + Order are very good at summoning.
Heroes of Might and Magic IV; Heroes of Might and Magic V; Might & Magic: Heroes VI; Heroes II, Factions, Hero Classes. Heroes II factions Category page. Edit
My favorite Basic Hero Class, is, naturally, the Sorcerer. I guess my favorite Advanced class comes down to either the Warlock or the Witch King. The Witch King would certainly come in handy with the estates and mining skills, giving a fair amount of extra resources which would aid in Dragon production.
Platforms: play games now! Might and Magic: Heroes Kingdoms is a browser-based, free-to-play MMORTS from Ubisoft based on the Heroes of Might and Magic franchise. Players can choose from one of
The Crusader is an advanced class from Heroes of Might and Magic IV. It requires specialization in Tactics and Life Magic. Due to having already one of these skills, Knights and Priests are likely candidates for this class. A Crusader always has the mirth ability, which grants maximum morale (+10). The Crusader is also immune to the sorrow spell. The Crusader has the following priorities to Nobility is a secondary skill in Heroes of Might and Magic IV. It is used to increase army growth within a town. Nobility is related to secondary skills Estates, Mining and Diplomacy. By default, lords start with this skill. Nobility can be combined with other secondary skills, which grants hero an advanced class: Chaos Magic: Witch King Death Magic: Dark Lord Combat: Warlord Life Magic Teaches 3 Level Three Order Magic spells. Heroes who visit regain up to 65% of their spell points. Heroes who spend the night recover all of their spell points. Institute of Magic level 4 - 1000 , 1. Requires: Institute of Magic level 3. Teaches 2 Level Four Order Magic spells. Heroes who visit regain up to 80% of their spell points.

Swimming The whole party must possess this skill to move around in shallow water without magic. Thievery Required to pick locks on chests and doors. A character's base Thievery rating is 30 for Robbers and 15 for Ninjas. This is modified by race, with a bonus of 2 points per level. Tracker Does nothing.

While the multi-class hero system was one of the best features of the last game, I wish more effort had been placed in adding a few more classes to it. Heroes of Might and Magic IV: The
PG03C.
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  • heroes of might and magic 4 classes